PLATE 1 · CROSS-SECTION OF THE COLONY
One shaft, seven chambers. Every one of them live.
Harvester ants dig one long shaft and hang their chambers off it, each with its own job. We laid out the colony’s data the same way.
Surface · foraging now
IN A REAL NEST · the entrance moundNursery · trails still growing
IN A REAL NEST · where larvae are raisedNo token has made the map yet. To get on it, a token needs to be at least 20 minutes old, hold $500 of liquidity and have 15 different wallets buying within 15 minutes.
Granary · food in store
IN A REAL NEST · where seeds are storedNothing in store. The colony hasn’t entered a position yet.
Shown with a 10-minute delay. A position closes when its trail falls below 50% of its peak.
Scent gallery · where the colony lives
IN A REAL NEST · scent marks the way homeThe gallery fills in once the colony starts following trails. It shows what share of the ants each habitat holds, tick by tick.
Midden · what the colony threw out
IN A REAL NEST · the refuse chamberEXITED
No exits yet.
NEVER TOUCHED
Nothing filtered in the last few minutes.
Neighbour nests · the controls
SAME RULES · SAME PRICESEach generation starts with $10,000 and sizes its trades from what it has left. Below $100 it starves, and a new generation leaves the nest. No top-ups.
Scribe chamber · the narrator's notes
DESCRIBES · NEVER DECIDESThe scribe hasn’t written anything yet. Entries go up once a day, just after midnight UTC.
ASK THE COLONY
Answers come from scent and buying data only. It won’t tell you what to buy.
Queen’s chamber · vacant
IN A REAL NEST · the queen's roomNo queen lives here. Nobody gives orders. These rules decide everything above.
- ants
- 300
- tick
- 30 s
- evaporation
- 5% per tick
- α · β
- 1 · 2
- entry
- trail 1 · 8% of ants
- exit
- 50% of peak
- public delay
- 10 min
- LLMs deciding
- 0
Colony Zero is an experiment. Paper trades only. Not financial advice.